awash application;
Applicant Info
Name: Lucy
Contact:
lucylovespluto or pm
Current Character(s): Dave Strider
Reserve: Here
Character Info
Character's Name: Annabeth Chase
Character's Canon: Riordan Chronicles
Character's Age: 17
Canon Point: Post Ship of the Dead (Magnus Chase series)
Background/History: Here you go
Strengths:
Sample: hey yo
[ OPTIONAL ] World Aspect: insert laugh track here...i feel iris messages would be pointless but perhaps the thing that happens sometimes where they're given visions of like...their homes/other people what's happening there. that could be cool to work into an event sometime.
Name: Lucy
Contact:
Current Character(s): Dave Strider
Reserve: Here
Character Info
Character's Name: Annabeth Chase
Character's Canon: Riordan Chronicles
Character's Age: 17
Canon Point: Post Ship of the Dead (Magnus Chase series)
Background/History: Here you go
Strengths:
INTELLIGENT: Athena is the goddess of of wisdom, handicrafts, useful arts, and battle strategy, and Annabeth is most certainly her mother's daughter. Annabeth's biggest strength is her intelligence and her cool head when it comes to planning. While she can be temperamental, Annabeth usually is able to adjust her plans on the fly in battle. She's capable of staying calm enough to do advanced mathematics in order to plan out the trajectory of a jump and the force needed in order to make sure she and Percy stay alive, and she is usually the one to make connections about things. Annabeth is a complete nerd who is constantly reading and learning and she's very, very smart. As a strategist, Annabeth is basically second to none demigod-wise in the series; others tend to look to her for plans, and Percy's teasing nickname of "Wise Girl" definitely isn't far off the mark. This isn't to say Percy's bullshitting on the fly isn't the better choice sometimes (how the fuck, Percy Jackson) but when it comes to a plan that isn't bullshit, Annabeth is your girl.Weaknesses:
WISE: She also has wisdom, however, which is different from intelligence. While this by no means indicates she doesn't fuck things up (that's like, a demigod mainstay or something) Annabeth tries to treat others well and tries to look at all sides of a problem (this is hard for her sometimes, but she gets better with character development). She stands up to her mother and speaks in favor of working with the Romans, for example, because she has the wisdom to see past the Greek biases. She is furthermore a very solid leader - Annabeth cares about the people she's supposed to protect, and is fiercely dedicated to all the CHB campers and anyone else she calls a friend. She will give her all for anyone under her umbrella of "these people are mine" and gods help you if you get in the way of that.
FOCUSED: Annabeth is a hilariously laser-guided missile. This includes demanding information from Percy when supposedly nursing him back to health upon first meeting him, and running up to Jason and company with her dagger drawn and demanding to know where Percy was upon first meeting them, without any lead-in pleasantries first in either situation. She definitely can be rather off-standish at times due to her intense focus on any given task (in Percy's case she wanted to know about him because her main goal was Getting A Quest, so she was looking for anyone who could match the prophecy that could snag her one; in Jason/Leo/Piper's case, she was looking for Percy and basically didn't give a fuck about anything else). It's noted by a few people that her gaze is fairly intense and she tends to look at people like she's regarding them like a problem to be solved; the words "terrifying" and "scary" are used by everyone but Percy, pretty much.
PRIDEFUL: Every hero has a fatal flaw, and Annabeth Chase is fully aware that her fatal flaw is hubris. Even so, she rarely manages to avoid falling prey to it. Annabeth believes herself capable of almost anything. While this is not always detrimental, it sure as fuck is when she refuses to hear otherwise and/or takes things too far for the sake of her pride. The series is littered with examples of Annabeth's pride getting the best of her. When she and Percy and Grover were confronted with a Sphinx who was asking them 20 questions (all dumb trivia things Annabeth knew without thinking) instead of a riddle which made them think, Annabeth refused to answer after a few rounds and demanded a riddle worthy of her intelligence, causing the Sphinx to attack. That's one of the more egregious examples in a series full of them.Powers/Abilities:
DEFENSIVE: Annabeth is extremely territorial and defensive of her friends (especially Percy and Luke, at different times) and was prone to jealousy before she and Percy started dating, although the knowledge they are dating seems to have tempered her fits of jealousy re: Percy and other girls at least. She does not take kindly to threats or insults to her friends, and while it can take her a little while to open up to people, once she's decided someone is her friend she's a loyal friend for life to the point of ignoring certain faults to certain degrees. It took Luke like ten zillion betrayals for Annabeth to finally decide Percy had a point about him being evil and even then she was sullen and reluctant about it - and she backtracked immediately when she realized there was a slim shot that he could be saved. And now even when she thinks Percy's plans are stupid (read: often) she always has his back, no matter how much they might be arguing.
CURIOUS: If she had to name a second fatal flaw, Annabeth would probably have to call it her curiosity. While curiosity is good in moderation, Annabeth does very little in moderation. She puts herself (and occasionally others) in danger numerous times in order to satisfy her curiosity, although the most vividly "Annabeth, why" example was when she and Percy were sailing through the Sea of Monsters. When they were coming up on the Sirens, Annabeth refused to put wax in her ears to block their song, but instead asked Percy to spot her so she was able to listen to the song, since she'd never get another chance to hear what it sounded like and she wanted to know, to become stronger from it. She managed to slip her bonds and very nearly got herself drowned so that was dumb, yeah.
• Divine Wisdom: This is technically one of her blessings as a daughter of Athena and is literally just a way to say "so anyway she's really super smart". In particular Annabeth is a brilliant architect and strategist. However, it also means she's able to pick up new things at the drop of a pin. Examples of the last are learning to fly a helicopter in five seconds as it was plummeting to a crash based on having read some notes on aviation machines once and making her "best guess" and being able to weave so fast her hands seemed to be blurring the first time she ever tried to weave. Annabeth learns quickly and learns well.Other Noteworthy Traits:
• Weapons: The other mainstay blessing of a child of Athena is that she's able to use pretty much any weapon that finds its way into her hands. Athena kids may not be flashy but they are pretty useful?
• Athletics/Battle training: Annabeth is hella athletic. She was basically raised at CHB from age seven onwards, and the camp is focused on training demigod children to like, not die in battle against monsters. There's a climbing wall that shakes with simulated explosions, drops rocks down it, and has lava gushing down the sides. Extrapolate from there her mad athlete abilities. Swimming, fighting, climbing - Annabeth will find all of this very easy.
• Enhanced Physical Condition: A Greek demigod catchall thing, to a lesser degree than some of the other heavy hitters - however, she's a bit more durable than the average Joe.
• Prophetic dreaming: All Greek demigods have prophetic/semi-prophetic dreams and messages especially when bad shit starts to go down, for some reason. These dreams are rarely clear, but do sometimes include actual events.
• Mist Vision: She can see through the canon construct known as the "Mist" which obscures monsters from in-universe muggles. This matters Not At All outside of canon since there is no Mist elsewhere but I'm mentioning it for posterity.
• ADHD/dyslexia: All Greek demigods are dyslexic because their brains are hard-wired to understand/think in ancient greek; they appear to have ADHD because they've got hyper danger reflexes.Weapons & Other Special Inventory:
• More mundane skills: hella memorization, architecture, and a variety of camper things.
• Also spiders hate her as a child of Athena and will 100% of the time choose to bite Annabeth, it is the WORST thing, MAKE IT STOP.
ON HER PERSON:Color: Yellow, hex #E8AC41 because I feel fucking terrible for yellow, she's blonde, and she isn't strongly tied to any color but like orange for camp halfblood. That's for sure yellow btw, it's apparently Hunyadi yellow and I spent like an hour finding a shade of yellow I liked PRAISE ME.
• Clothes: jeans, sneakers, orange camp halfblood shirt.
• Her camper necklace from Camp Half-Blood. There's a clay bead for every year she's survived the camp (ten beads in all, for Annabeth); her dad's gold college ring; and a coral pendant courtesy Percy.
• Silver owl earrings given to her by her father.
• A generic demigod knife.
• Yankees cap which confers invisibility when put on.
EXTRA ITEM:
• Daedalus Laptop. Features: blueprints, plans, and designs from Daedalus; the ability to change size, shrinking down to tablet or even cell phone size; the ability to scan things (like chinese handcuffs) to display schematics for; magical charging because what the fuck Daedalus.
Sample: hey yo
[ OPTIONAL ] World Aspect: insert laugh track here...i feel iris messages would be pointless but perhaps the thing that happens sometimes where they're given visions of like...their homes/other people what's happening there. that could be cool to work into an event sometime.
